Imagination and visualization
Our brain acts as an information processor, similarly as it does a computer. That is, receives information (input ), interprets the information, compares it with that already owns, operationalized and gives a response (output ). This is what happens in a normal workout, and learn. But the information received (input ) can have several origins; first and the most normal thing is that the inputs received through the senses. But we also receive inputs from the autonomic nervous system, or of our inner body (stomach ache, muscle fatigue, urination, etc). But at this point we are very interested in input from the same brain, deposits of memory, which is activated in area known as "buffer " where such information becomes the basis of calculations and obtain results ( information is in a state of active memory.) The brain operationalize this information from memory and that we activated voluntarily, in the same way that which comes through the senses or peripheral nerve. And after finding a result comparatively ponder and process, issues a response, according to the strength of those results.
All this is to say that through imagination we can achieve very good results and useful learning. Therefore, there are situations in which the imagination substitute for real training as
• Practice moves and routines
• Where the real training is difficult
• Imagination on the achievement of goals
• Getting in competition situations Imagination as
substitute in cases of :
1. Tiredness
2.
equipment unwillingness 3. Adverse weather
4. Injuries
5. Lack of time
6. Boring workouts
7. Analysis of side events
8. Relaxation (with feedback)
This presents us with a number of advantages that complement the actual training:
• Substitute
fitness • mental simulation • simulation
problems achieving goals
• mental decomposition of components
execution • Control of the physiological components
• Practice the focus of attention
• Detailed analysis of complex technical
• Determination of critical concentration points
• Comparison with the actual implementation to determine technical failures
• Practical coping psychological events such as anxiety, stress or lack of concentration
• Anticipation of pain or fatigue • Improving strategies
But imagine the effect presented here is not so easy. It should involve as many aspects related to reality. It is useful to follow these tips:
To conseguir una imagen realista debemos implicar a las vías nerviosas adecuadas.
1. Debemos implicar a todos los receptores sensoriales en la imaginación:
- AUDICIÓN : Ambiente, llamadas de compañeros o del entrenador, del equipamiento (motor, vela, pisadas, …)
- VISIÓN : Pista, diana, situación táctica, compañeros, flashes, …)
- OLFATO : Sudor, olor de la vestimenta, …
- TACTO : Textura del balón, de la ropa, …
- GUSTO : Lo que fuera pertinente según el deporte (agua)
- KINESIA : Sensación motion, falls, impacts ...
When we choose to imagine both first-person perspective, especially when it comes to notice feelings, as a third person, as a viewer, for example, want to review some technical movement or location in a field.
2. Starting a gentle practice increase the difficulty as progress:
-started with 5 minutes a day at bedtime or getting
-level elite in practice for about 15 minutes a day
"In situations are pre-competition athletes up to an hour practicing
3. Should be increased gradually stressful situations in imaginative episodes.
4. We get a systematization of the imagination, so that certain content features come directly from the scene without much effort.
When an athlete dominate the art of imagination, you will notice an increase in performance, especially when solving problems that arise during the competition. These problems have been addressed imaginatively and given them an imaginative solution, so its appearance should not be cause for surprise. Also
should be practiced (though not in every sport possible) imagination that allows us to visualize in advance implementation. Thus we see as a high jumper going along the ski jump with her eyes while making gestures as if the race of the jump. Make what we call visualization, that is, he is making the leap, so that in the real jump just repeat what you have visualized. Golfers are also imaginatively the path of the ball with eyes. To do this you must have a good command of imaginative techniques to incorporate into the scene all the relevant factors. It's a matter of practice.
The following template is useful for training in visualization:
Follow the instructions below:
Lee a word, then closes eyes and try to imagine what this word. If the word do not reproduce any images in 15 seconds, enter it in the appropriate column. If it is possible to create and retain the image, focus on it for a few seconds and then evaluate them. Then go to the next word and act the same way to complete the scale.
sections for ease and clarity the abbreviations mean: P = Poor
easily or clearly M = Media facility or sharpening B = Quite easily or clearly
The sensation of pleasure-displeasure numbers correspond to:
4 = Very nice 3 = Fairly enjoyable
2 = 1 =
Nice Nice little
0 = neither pleasant nor unpleasant
Pocodesagradable
-1 = -2 = -3 = Pretty Nasty nasty
-4 = very unpleasant
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