Wednesday, October 8, 2008

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seizure CTEIB: Exercise Sport Psychology in Tennis II Tennis

Increased computing power and decision
When we play a game of tennis, the sequences of behavior (actions) they occur one after another at high speed. A ball of less than four inches in diameter moving at over 100 km. / H is a really small target, if we add that our perceptual system is not continuous eye, but that is processed in the form of tables, like the frames of a film at a rate of one frame every 16 milliseconds and that our ability to cognitive awareness, ie, processing and provision of meaning to stimuli between 150 and 250 milliseconds, we can imagine the complexity involved in coordinating our actions in order to play good tennis.
If we add to these particular the need to give our game certain intention, that is, apart from well-run impact, direct them to where we want in terms of increasing the probability of winning the point and depending on the location and characteristics of the rival, we will have no choice but to admit that the ability to make a correct decision in a very short space of time is essential to acquire such intention in our blows.
The Sports Center Modernization Baleares (CTEIB) have begun work in this field to give our players a greater computing power and decision in the game.
So we've designed some exercises derived from the Stroop task, an exercise in perceptual dissonance requires a high degree of concentration not to fail. The original task is the work of John Ridley Stroop, demonstrating interferecncia the reaction time task.
The original task is: Say aloud the color of these words as quickly as possible:

You realize that it costs until you can go wrong.
Well, I designed a very simple task with the intention of increasing computing power and reaction time just before impact with the ball, based on the Stroop task.
individual in a rally in which they play 3 games, he or the player who performs the exercise must anticipate the direction of his shot just before impact, with three different values: 1 - Right, 2 - Center, 3 - Left. In this way we force the kid to make a cognitive effort to find it quite difficult at first, but over time it acquired skill.
The conditions are:
a) 1st. game should say, out loud, the direction you intend to set.
b) 2nd. game (Stroop), read aloud the opposite direction to that defined in the intention.
c) 3rd. game, free vocals, to see if it has increased the ability to perform the task, the objective pursued.

To perform these exercises, I designed a few templates that you can download here, although they are written in Catalan, but they are very easy to understand.

TEMPLATES
Stroop-CASTILIAN CATALAN TRANSLATOR

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